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# Icosahedrical Destruction
## Triangle Neighbours
Starting at zero, the described operations match while the remainder "falls out".
The next level takes over then. And so on ....
### Level - 0
0 x 1 => 1
0 x 2 => 2
0 x 3 => 3
// Mirror
1 x 1 => 0
2 x 2 => 0
3 x 3 => 0
### Level - 1
0-1 x 2 => 2-3
0-1 x 3 => 3-2
0-2 x 1 => 1-3
0-2 x 3 => 3-1
0-3 x 1 => 1-2
0-3 x 2 => 2-1
// Mirror
1-2 x 1 => 0-3
1-3 x 1 => 0-2
2-1 x 2 => 0-3
2-3 x 2 => 0-1
3-1 x 3 => 0-2
3-2 x 3 => 0-1
### Level - 2
0-1-1 x 2 => 2-3-3
0-1-1 x 3 => 3-2-2
0-1-2 x 3 => 3-2-1
0-1-3 x 2 => 2-3-1
0-2-1 x 3 => 3-1-2
0-2-2 x 1 => 1-3-3
0-2-2 x 3 => 3-1-1
0-2-3 x 1 => 1-3-2
0-3-1 x 2 => 2-1-3
0-3-2 x 1 => 1-2-3
0-3-3 x 1 => 1-2-2
0-3-3 x 2 => 2-1-1
...
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