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#pragma once
#include <string_view>
namespace kel {
namespace lbm {
constexpr std::string_view shader_basic_vertex = R"(
#version 330 core
layout(location=0) in vec2 vertices;
layout(location=1) in vec2 v_uv;
out vec2 uv;
void main(){
uv = v_uv;
gl_Position = vec4(vertices, 0.0, 1.0);
}
)";
constexpr std::string_view shader_basic_fragment = R"(
#version 330 core
in vec2 uv;
out vec4 color;
uniform sampler2D tex_sampler;
void main(){
color = texture(tex_sampler, uv);
color.r = 0.8;
}
)";
}
}
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