1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
#pragma once
#include "common.hpp"
namespace kel {
namespace lbm {
namespace coll {
template<typename T>
struct Spheroid {
using ValueSchema = T;
using Schema = sch::Struct<
sch::Member<sch::Scalar<ValueSchema>,"radius">
>;
};
}
namespace sch {
using namespace saw::schema;
namespace impl {
template<typename T,uint64_t D>
struct rotation_type_helper;
template<typename T>
struct rotation_type_helper<T,2u> {
using Schema = Scalar<T>;
};
template<typename T>
struct rotation_type_helper<T,3u> {
using Schema = Vector<T,3u>;
};
}
template<typename T, uint64_t D>
using ParticleRigidBody = Struct<
Member<Vector<T,D>, "position">,
Member<Vector<T,D>, "position_old">,
Member<typename impl::rotation_type_helper<T,D>::Schema, "rotation">,
Member<typename impl::rotation_type_helper<T,D>::Schema, "rotation_old">,
Member<Vector<T,D>, "acceleration">,
Member<typename impl::rotation_type_helper<T,D>::Schema, "angular_acceleration">
>;
template<typename T, uint64_t D>
using Particle = Struct<
Member<ParticleRigidBody<T,D>, "rigid_body">
// Problem is that dynamic data would two layered
// Member<Array<Float64,D>, "mask">,
>;
template<typename T, uint64_t D, typename CollisionType = coll::Spheroid<T>>
using ParticleGroup = Struct<
Member<Array<T,D>, "mask">,
Member<FixedArray<typename CollisionType::Schema,1u>, "collision">,
Member<FixedArray<Scalar<T>,1u>, "mask_step">,
Member<FixedArray<Scalar<T>,1u>, "density">,
Member<FixedArray<Vector<T,D>,1u>, "center_of_mass">,
Member<FixedArray<Scalar<T>,1u>, "total_mass">,
Member<Array<Particle<T,D>,1u>, "particles">
>;
}
}
}
|