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#pragma once
#include "component.hpp"
namespace kel {
namespace lbm {
/*
template<typename Schema>
struct geometry {
void apply(const saw::data<Schema>& field, const saw::data<sch::FixedArray<sch::UInt64,2u>>& start, const saw::data<sch::FixedArray<sch::UInt64,2u>>& end, const saw::data<sch::UInt8>& type){
}
};
*/
// Ghost - 0
// Wall - 1
// Fluid - 2
// Other Stuff - 3-x
}
}
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