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#pragma once
#include <forstio/codec/data.hpp>
namespace kel {
namespace lbm {
namespace sch {
using namespace saw::schema;
template<typename T, uint64_t D>
using ParticleRigidBody = Struct<
Member<FixedArray<T,D>, "position">,
Member<FixedArray<T,D>, "velocity">,
Member<FixedArray<T,D>, "acceleration">,
Member<FixedArray<T,D>, "rotate_velocity">,
Member<FixedArray<T,D>, "rotate_acceleration">
>;
template<typename T, uint64_t D>
using ParticleMask = Struct<
Member<Array<T,D>, "mask">
>;
}
}
}
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