diff options
Diffstat (limited to 'lib/core/c++/particle')
| -rw-r--r-- | lib/core/c++/particle/particle.hpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/lib/core/c++/particle/particle.hpp b/lib/core/c++/particle/particle.hpp index 8ef590d..f8104fd 100644 --- a/lib/core/c++/particle/particle.hpp +++ b/lib/core/c++/particle/particle.hpp @@ -43,12 +43,15 @@ using ParticleCollisionSpheroid = Struct< Member<Scalar<T>, "radius"> >; +tem + template<typename T, uint64_t D, typename CollisionType = ParticleCollisionSpheroid<T>> using Particle = Struct< Member<ParticleRigidBody<T,D>, "rigid_body">, Member<CollisionType, "collision">, // Problem is that dynamic data would two layered - // Member<FixedArray<Float64,D,D,D>, "mask">, + // Member<Array<Float64,D>, "mask">, + Member<UInt64, "mask_id">, Member<Scalar<T>, "mass"> >; } |
