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| author | Claudius "keldu" Holeksa <mail@keldu.de> | 2026-03-24 17:41:28 +0100 |
|---|---|---|
| committer | Claudius "keldu" Holeksa <mail@keldu.de> | 2026-03-24 17:41:28 +0100 |
| commit | 3af0e20773b21b519ea474e34e7c1df73d04a307 (patch) | |
| tree | 45d1e7842b2f9866053824e9fb6ddf088723e973 /lib/core/c++/particle | |
| parent | 72e61f9d345c43a6106e68c207bb0d2e11237adb (diff) | |
| download | libs-lbm-3af0e20773b21b519ea474e34e7c1df73d04a307.tar.gz | |
Dangling changes
Diffstat (limited to 'lib/core/c++/particle')
| -rw-r--r-- | lib/core/c++/particle/particle.hpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/lib/core/c++/particle/particle.hpp b/lib/core/c++/particle/particle.hpp index 8ef590d..f8104fd 100644 --- a/lib/core/c++/particle/particle.hpp +++ b/lib/core/c++/particle/particle.hpp @@ -43,12 +43,15 @@ using ParticleCollisionSpheroid = Struct< Member<Scalar<T>, "radius"> >; +tem + template<typename T, uint64_t D, typename CollisionType = ParticleCollisionSpheroid<T>> using Particle = Struct< Member<ParticleRigidBody<T,D>, "rigid_body">, Member<CollisionType, "collision">, // Problem is that dynamic data would two layered - // Member<FixedArray<Float64,D,D,D>, "mask">, + // Member<Array<Float64,D>, "mask">, + Member<UInt64, "mask_id">, Member<Scalar<T>, "mass"> >; } |
