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| author | Claudius "keldu" Holeksa <mail@keldu.de> | 2026-07-06 01:37:34 +0200 |
|---|---|---|
| committer | Claudius "keldu" Holeksa <mail@keldu.de> | 2026-07-06 01:37:34 +0200 |
| commit | af4b3f8f9bf7b19c169d9fbd0a2b49668af8ad10 (patch) | |
| tree | 3e98fff4bad333affa55e082de0da759bad57229 /lib/core/c++/particle/schema.hpp | |
| parent | 52326efc80dfeae6e830527df2e7803ecf61b00a (diff) | |
| parent | 015e941a91552ce6ea4cde4507ec9451c3708e77 (diff) | |
| download | libs-lbm-af4b3f8f9bf7b19c169d9fbd0a2b49668af8ad10.tar.gz | |
Merge branch 'dev'
Diffstat (limited to 'lib/core/c++/particle/schema.hpp')
| -rw-r--r-- | lib/core/c++/particle/schema.hpp | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/lib/core/c++/particle/schema.hpp b/lib/core/c++/particle/schema.hpp deleted file mode 100644 index 714a16f..0000000 --- a/lib/core/c++/particle/schema.hpp +++ /dev/null @@ -1,68 +0,0 @@ -#pragma once - -#include "common.hpp" - -namespace kel { -namespace lbm { - -namespace coll { -template<typename T> -struct Spheroid { - using ValueSchema = T; - using Schema = sch::Struct< - sch::Member<sch::Scalar<ValueSchema>,"radius"> - >; -}; -} - -namespace sch { -using namespace saw::schema; - -namespace impl { -template<typename T,uint64_t D> -struct rotation_type_helper; - -template<typename T> -struct rotation_type_helper<T,2u> { - using Schema = Scalar<T>; -}; - -template<typename T> -struct rotation_type_helper<T,3u> { - using Schema = Vector<T,3u>; -}; -} - -template<typename T, uint64_t D> -using ParticleRigidBody = Struct< - Member<Vector<T,D>, "position">, - Member<Vector<T,D>, "position_old">, - Member<typename impl::rotation_type_helper<T,D>::Schema, "rotation">, - Member<typename impl::rotation_type_helper<T,D>::Schema, "rotation_old">, - - Member<Vector<T,D>, "acceleration">, - Member<typename impl::rotation_type_helper<T,D>::Schema, "angular_acceleration"> ->; - - -template<typename T, uint64_t D> -using Particle = Struct< - Member<ParticleRigidBody<T,D>, "rigid_body"> - // Problem is that dynamic data would two layered - // Member<Array<Float64,D>, "mask">, ->; - -template<typename T, uint64_t D, typename CollisionType = coll::Spheroid<T>> -using ParticleGroup = Struct< - Member<Array<T,D>, "mask">, - Member<FixedArray<typename CollisionType::Schema,1u>, "collision">, - Member<FixedArray<Scalar<T>,1u>, "epsilon">, - Member<FixedArray<Scalar<T>,1u>, "mask_step">, - Member<FixedArray<Scalar<T>,1u>, "density">, - Member<FixedArray<Vector<T,D>,1u>, "center_of_mass">, - Member<FixedArray<Scalar<T>,1u>, "total_mass">, - Member<Array<Particle<T,D>,1u>, "particles"> ->; -} -} -} |
