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#pragma once

namespace saw {
/**
 * ID class which is tied to it's representing class
 */
template<typename T>
class id {
private:
		/**
		 * Alias for the value type representing the ID
		 */
		using type = uint64_t;

		/**
		 * The low level value
		 */
		type value_;
public:
		/**
		 * Basic constructor for the id class
		 */
		id(type val):
				value_{val}
		{}

		SAW_DEFAULT_COPY(id);
		SAW_DEFAULT_MOVE(id);

		/**
		 * Equal operator for the id.
		 * Returns true if equal, false otherwise.
		 */
		bool operator==(const id<T>& rhs) const {
				return value_ == rhs.value_;
		}

		/**
		 * Unequal operator for the id.
		 * Returns false if equal, true otherwise.
		 */
		bool operator!=(const id<T>& rhs) const {
				return !(*this == rhs);
		}

		/**
		 * Returns a const ref of the underlying base type.
		 * Mostly used for internal purposes.
		 */
		const type& get_value() const {
				return value_;
		}
};

/**
 * @experimental
 * Container for a class which has relations to the provided id classes.
 * Meant as an idea for a generic class which uses this
 */
template<typename T, typename... Ids>
class obj_owns_ids {
private:
	std::tuple<Ids...> children_;
	T obj_;
public:
	obj_owns_ids(T obj, Ids... children):
		obj_{std::move(obj)},
		children_{std::move(children)}
	{}
};
}