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author | Claudius 'keldu' Holeksa <mail@keldu.de> | 2024-08-15 14:21:43 +0200 |
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committer | Claudius 'keldu' Holeksa <mail@keldu.de> | 2024-08-15 14:21:43 +0200 |
commit | d8fe9dc48b640fc977cd03b483e6fd6b620785ad (patch) | |
tree | 4e3403bdd12d90ae39fd96dac27efe21ac68b428 /modules/thread/c++/remote.hpp | |
parent | 1a88c40cad88eab0674a30eff581c96a82d808c7 (diff) |
removing stale files
Diffstat (limited to 'modules/thread/c++/remote.hpp')
-rw-r--r-- | modules/thread/c++/remote.hpp | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/modules/thread/c++/remote.hpp b/modules/thread/c++/remote.hpp deleted file mode 100644 index 39c64a6..0000000 --- a/modules/thread/c++/remote.hpp +++ /dev/null @@ -1,140 +0,0 @@ -#pragma once - -#include <thread> - -namespace saw { -/** - * ### Device ### - * Device acts a launcher? - * - * Acts a logical device. - * Though logical devices are not findable by an address as of now. - * - * Generally a device represents some info about the remote object? - * But what exactly? Does it store capabilities? - * - * In that case I'd prefer it has compile time information about - * those. - * - * ### RpcServer ### - * Should always be created on the side which it is run on. - * For SYCL it's kernel launches, so it's created on the local - * thread. - * For Threads it's supposed to be created on the remote thread. - * How do I solve this cleanly? - * Technically the server shouldn't know about the device. - * It should register with an authority, so it gets requests - * though. - */ -namespace rmt { -struct Thread {}; -} - -namespace impl { -template<typename Iface, typename Encoding, typename Storage> -class thread_rpc_communication_handler final { -private: - std::mutex mut_; - - using FunctionT = std::function<error_or<void>(rpc_server<Iface, Encoding, Storage, rmt::Thread>&)>; - std::deque<FunctionT> dispatches_; - - // TODO Need a send + receive + erase request queue - // std::deque<int>; -public: - thread_rpc_communication_handler() = default; - - template<string_literal Lit> - error_or<void> call(id<Void> dat_id){ - std::lock_guard lock{mut_}; - - dispatches_.emplace_back([dat_id](rpc_server<Iface, Encoding, Storage, rmt::Thread>& srv){ - srv.template call<Lit>(dat_id); - }); - } - - error_or<void> run_next_dispatch(rpc_server<Iface, Encoding, Storage, rmt::Thread>& srv){ - std::lock_guard lock{mut_}; - if(dispatches_.empty()){ - return make_error<err::recoverable>("Dispatch Queue is empty"); - } - - ref<FunctionT> front{dispatches_.front()}; - - front()(); - } -}; - -} - -template<Iface, Encoding, Storage> -class rpc_server<Iface, Encoding, Storage, rmt::Thread> { -private: - our<impl::thread_rpc_communication_handler<Iface, Encoding, Storage>> comms_; -public: -}; - -template<Iface, Encoding, Storage> -class rpc_client<Iface, Encoding, Storage, rmt::Thread> { -private: - our<impl::thread_rpc_communication_handler<Iface, Encoding, Storage>> comms_; -public: - rpc_client(our<impl::thread_rpc_communication_handler<Iface, Encoding, Storage>> comms__): - comms_{std::move(comms__)} - {} -}; - -/** - * A device representing a remote thread. Technically it's - * a logical distinction and not a physical. - */ -template<> -class device<rmt::Thread> final { -private: - event_loop ev_loop_; - bool keep_running_; - std::function<void()> run_func_; - - // std::vector<std::function<error_or<void>()>> func_calls_; - - std::thread thread_; - - void run(){ - wait_scope wait{ev_loop_}; - - while(keep_running_){ - run_func_(); - wait.wait(std::chrono::seconds{16u}); - } - - wait.poll(); - } -public: - template<typename Func> - device(Func func): - ev_loop_{}, - keep_running_{true}, - run_func_{std::move(func)} - thread_{&device<rmt::Thread>::run, this}, - {} - - void stop(){ - keep_running_ = false; - } -}; - -template<> -class remote<rmt::Thread> final { - private: -public: - remote() = default; - - conveyor<own<remote_address<rmt::Thread>>> resolve_address(){ - return heap<remote_address<rmt::Thread>>(*this); - } - - device<rmt::Thread> connect_device(const remote_address<rmt::Thread>& ){ - return {}; - } -}; -} |