#pragma once #include namespace kel { namespace slay { namespace sch { using namespace saw::schema; using RunCampfireChoice = Struct< Member, Member >; using RunDamageTaken = Struct< Member, Member, Member, Member >; using RunPotionsObtained = Struct< Member, Member >; using Run = Struct< Member, "gold_per_floor">, Member, Member, Member, "items_purged">, Member, Member, Member, Member, Member, "campfire_choices">, Member, Member, Member, Member, "master_deck">, Member, "relics">, Member, "potions_floor_usage">, Member, "damage_taken">, Member, Member,"potions_obtained">, Member, Member, "path_per_floor">, Member, // Member< , "items_purchased"> ???? Member, // Member< , "items_purchase_floors"> ???? Member, "current_hp_per_floor">, Member, Member, Member, Member, Member, Member, Member, Member, Member, "path_taken">, Member, Member, Member, Member, "max_hp_per_floor">, // Member, "card_choices">, Member, // Member, "relics_obtained">, >; } } }