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* Preparig for simpler collisiondevClaudius "keldu" Holeksa2025-11-23
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* Stupid thingsClaudius "keldu" Holeksa2025-11-22
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* Dangling changes and shenanigansClaudius "keldu" Holeksa2025-11-11
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* Ammend to use the old coreClaudius "keldu" Holeksa2025-11-10
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* Sanitary cleaning.Claudius "keldu" Holeksa2025-11-10
| | | | Dev changed to master to avoid hash updates.
* Fixed keldu pkg and sha for forstioClaudius "keldu" Holeksa2025-11-09
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* Fixed misplaced kernelClaudius "keldu" Holeksa2025-11-07
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* Adding ptr based accessClaudius "keldu" Holeksa2025-11-07
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* Moving to find out how to nicely build a wrapper for dataClaudius "keldu" Holeksa2025-11-05
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* Reworking general structureClaudius "keldu" Holeksa2025-11-05
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* Fixing packaging based on merged pathsClaudius "keldu" Holeksa2025-11-05
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* Reworking structureClaudius "keldu" Holeksa2025-11-05
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* Dangling changesClaudius "keldu" Holeksa2025-11-05
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* Changing util buildingClaudius "keldu" Holeksa2025-11-01
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* Adding 3D poiseulle and using http fetchingClaudius "keldu" Holeksa2025-10-31
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* Renamed adaptive cpp packageClaudius "keldu" Holeksa2025-10-30
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* Dangling changes from todayHEADmasterClaudius "keldu" Holeksa2025-10-29
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* Adding a builder for non nix peopleClaudius "keldu" Holeksa2025-10-29
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* Added a small disclaimer, because my commits are not that goodClaudius "keldu" Holeksa2025-10-28
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* Cleaning up examplesClaudius "keldu" Holeksa2025-10-28
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* Adding dangling changes from slowly moving to SYCL USM 2020Claudius "keldu" Holeksa2025-10-26
| | | | And other random stuff
* Fixed Schema requestClaudius "keldu" Holeksa2025-10-23
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* RetabingClaudius "keldu" Holeksa2025-10-23
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* Compiler fixing in GPU caseClaudius "keldu" Holeksa2025-10-21
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* Going forward with testing sycl setupClaudius "keldu" Holeksa2025-10-21
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* Moving project structure for more less compilationClaudius "keldu" Holeksa2025-10-18
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* change commentClaudius "keldu" Holeksa2025-10-08
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* Fixing center of mass calculationsClaudius "keldu" Holeksa2025-10-07
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* Center of mass calculation for gridClaudius "keldu" Holeksa2025-10-05
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* Readding lots of particles?Claudius "keldu" Holeksa2025-10-02
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* Dangling commit with lots of changesClaudius "keldu" Holeksa2025-10-01
| | | | | Importantly it restructures the example I'm using the most and it fixes a index access issue in the collision
* Found error ._.Claudius "keldu" Holeksa2025-09-28
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* Found collision detection bugClaudius "keldu" Holeksa2025-09-24
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* Technically what I want, but also notClaudius "keldu" Holeksa2025-09-23
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* Adding mass separatelyClaudius "keldu" Holeksa2025-09-23
| | | | | Changed the util handling around. Added mass to the simulation and changed the mass handling for wall expulsion.
* Different force exchange on collisionClaudius "keldu" Holeksa2025-09-22
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* Adding proper spring mechanicsClaudius "keldu" Holeksa2025-09-22
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* Streamlining and thoughts about changes in particle dynamicsClaudius "keldu" Holeksa2025-09-17
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* Dangling afternoon changesClaudius "keldu" Holeksa2025-09-16
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* Yesterdays dangling thingsClaudius "keldu" Holeksa2025-09-11
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* Moving towards gpuClaudius "keldu" Holeksa2025-09-10
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* Isolating the gpu setupClaudius "keldu" Holeksa2025-09-09
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* Trying to isolate nix builds a bitClaudius "keldu" Holeksa2025-09-09
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* Removing warningsClaudius "keldu" Holeksa2025-09-09
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* Dangling changesClaudius "keldu" Holeksa2025-09-08
| | | | Fixed ForcedGuo collision
* Error in guo forcing seems to persistClaudius "keldu" Holeksa2025-09-03
| | | | | Some debug output left there, but there's no force. Might be that the higher precision is impacting this
* Setup some guo forcing, some errors remainClaudius "keldu" Holeksa2025-09-03
| | | | Weirdly introduces weird behaviour on 0 force.
* Ammended particle size for now to see a large particleClaudius "keldu" Holeksa2025-09-02
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* Added kate swp file to ignoreClaudius "keldu" Holeksa2025-08-30
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* Removed swap fileClaudius "keldu" Holeksa2025-08-30
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